"Is that kid still hanging around outside? Tell him to get lost. Whad'ya mean he's got himself a jacket!? Get him out of here!"- 'King' Rogan Ironfist
After my last game, a juve from my settlement latched onto my gang, frustratingly cutting into my profits and necessitating the purchase of a laspistol for him, not to mention having to model and paint him! This unwelcome Juve, known as Cree, would have to prove himself worthy of that jacket!
First, Danzig and his band of Goliaths with questionable eating habits attempted to rescue Hannibal, their lame Heavy, who I'd systematically tortured. I rolled a 2 to determine how many guards I'd left with him. I chose trusty old Lynch, the lasgun ganger, and I threw Cree into the mix, trial by fire.
The Goliaths sounded the alarm early with their characteristically poor shooting, effectively discharging a shotgun into the air to announce their presence. Steve's whole gang had turned up (minus Chucky, who's old battle wound was giving him gyp), and he never liked sneakin around anyway
It became swiftly apparent that my reinforcements weren't going to turn up in time to help, so Cree, desperate to be a real Yellowjacket, charged towards three Misfits. With a reedy little battle cry, he shot Jaws cleanly in the chest, taking him down. In awe, Vorheese broke and ran!
In Steve's turn, Ghostface returned fire at Cree, who was hit but unhurt. I began to think that this little Juve might be a hero after all! Unfortunately, he tripped and fell over a railing, injuring himself as he landed. Danzig, the meltagun toting Goliath leader, strolled over and unleashed the melta at the stricken juve, taking him out of action many times over.
Just as three of my gang arrived to help, it was already too late, Lynch was taken out of action and I bottled.
Now for the tragedy! Poor Cree, the eager juve who had just wanted to prove himself, who took on three of the Misfit's best and almost came out on top, was very, very dead!
Worse, in a dramatic shift of events, a Lynch was captured!
We decided to play the counter-rescue straight away after our post battle sequence. Most of my guys hadn't even turned up, so only Lynch, the captured ganger, had an advance. +1 initiative
Three misfits guarded Lynch, on the highest, remotest building on the table. Perhaps the cannibalistic Goliaths had heard wrong. Lynch, not Lunch, you morons. Everyone but Graf turned up to help out with the rescue
What followed was an almost picture perfect pincer attack. Kyne and Knave , the hired gun, took the centre route. Rogan and Brannan took the low road, Harkan and Sevan got into a firing position.
Harkan let rip with his heavy stubber, but once again failed to wound anything after successfully hitting! Unsurprisingly, his heavy weapon sounded the alarm. Cunningly, I'd crept Axel and Bryce underneath the Misfits. Bryce sprinted over and freed Lunch (bagging himself some welcome XP in the process), while Axel let rip with his flamer, taking Hannibal and the Juve down, but failing to wound Ghostface.
Knave finished off Ghostface by rapid firing his plasma pistol. Just like in my game, reinforcements arrived, and Steve bottled, no doubt worried that Hannibal might become the most injured Heavy in Sourbridge history. Fortunately, all his guys made a full recovery.
Post game, Axel unsurprisingly advanced, becoming an armourer.
Bryce advanced twice, becoming a top juve, gaining +1 WS and the True Grit skill.
With my stack of creds I bought Rogan a plasma gun and chainsword, as befitting the self-proclaimed King, gifting his boltgun to Brannan, my Weaponsmith, and his sword to Kyne, so now I've got some modelling to do.
Now the Misfits and Yellowjackets have tangled enough, a youth has lost his life. I heard there's another Orlock gang in town flying yellow colours. I'm coming for them next...
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