Don't waste your orders trying to kill one guy, use your opponents
Scenario: Posthuman Nero is approaching a firelane, but pesky fusilier Barao is in the way, and is behind cover.
Nero declares move (into cover).
Barao declares shoot.
Nero declares shoot.
They have a firefight, Nero wins but Barao survives and passes her guts check. Both are now in cover.
STOP!
There are one of two ways this will now go, the first is a waste of orders, the second is smart use of orders.
Number 1) Annoyed at the fusiliers resilience, Nero declares another order, and declares shoot. Barao declares shoot. Nero declares....nothing for the second skill. Why? It would be stupid to move, as she will lose cover for her next order, should Barao survive again (and with range, cover-bs and cover+arm thats now likely). No short movement skill is helpful here, so she has effectively wasted half an order.
Lo and behold, Barao survives another three orders spent shooting her, so Nero has in effect wasted four short movement skills.
Number 2) Annoyed at the fusiliers resilience, Nero declares another order, and, losing nothing by using a long skill, declares suppressive fire right on Barao's head. We've already established that a short movement skill is useless here, so the long skill is fine. Now, as we put it down, Nero automatically shoots full burst at Barao. If she dies, great, we can move on, we've spent no more orders than the same point in the previous example. If he doesn't, LEAVE NERO THE HELL ALONE! Do not spend any more orders on this order-sapping firefight.
Instead, go somewhere else on the board, spend orders elsewhere. Now in the reactive turn, Nero will fire full burst on Barao every time your opponent spends an order on her. Use his orders to kill his guy instead of your own.
Added bonus: any time you don't have a viable short movement skill, never use shoot, always use suppression fire. You shoot just the same, but potentially you then have a nice sup fire corridor lay down for your reactive turn.
Summary: NEVER JUST SHOOT! If you're going to move, jump, climb, swim, do the okey cokey afterwards, fair enough, otherwise use suppression fire.
When not to use this tactic: when there's a massive external factor, like a sniper having LOF on Nero, or as always when a game winning objective hangs in the balance and you NEED to be covering ground on each order.
Another instructional post. Thanks!
ReplyDeleteA request - any chance you could title your posts with the concept, as you have within the article itself already? In the future it will make it MUCH easier for people to use the archive link menu and find what they are after, and it will also make the URL self explanatory.