Friday, 31 January 2014

Infinity Concepts pt 2

REFUTED!

Ignore this one, turns out that if you stand up, your second short skill needs to be a move!

Preserving your impetuous troops

On first glance impetuous seems like a massive bonus, right? It's a free order, right? Well, when your opponent becomes more experienced at setting up his reactive turn, you may find your impetuous troops running into the fire lanes of well placed enemies.

But it's ok, right? You can spend an order to suppress their primal urges. Well, yeah, but now they're completely the opposite of a free order. They're sapping one from your pool.


Here Eudoros, who is impetuous, will probably race into the fusilier's fire lane if I don't do something. 


He has to move of he can, so my options are, let him run into a firelane (sure, he's Euforos, he's a tough cookie, but this is Infinity. Even the lowliest grunt can nail him, so we don't take unnecessary risks). Or I can spend an order to suppress his impetuous order. Well, I'm playing Aleph, if this is the second or third turn I may well be on 4 orders. That's not cool.

So instead, I'm going to make sure Eudoros starts the turn prone. I do this by deploying him this way, and using his last short movement skill of a turn wherever possible to make him hit the deck.


Now, when his impetuous order kicks in, he just stands up, and I can use the second half of the order with a much greater degree of control


Simples. Now, Eudoros isn't the best example for this, he's just the only impetuous model I have kicking around. But a Cameronian, with their huge super jumping movements, are very vulnerable to baiting. 

Many players will use their very last order if their turn to kill something. That's cool, but very often this will leave a model over stretched and vulnerable. When you rely on your hard hitting impetuous troops, or you have a very aware opponent, try using it instead to preserve them. Go prone.




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