Never generate an ARO with your second skill.
The order/skill declaration process in Infinity is very strict.
Active player declares short movement skill i.e move
Reactive player declares ARO i.e shoot
Active player declares short skill i.e dodge
However, sometimes that first skill won't generate an ARO, for instance if no enemies are in line of fire.
Active player declares short movement skill i.e move. No enemies can see him
Reactive player doesn't do anything
Active player declares short movement skill i.e move, bringing him into line of fire of an enemy.
Reactive player declares ARO i.e shoot
Active player can do nothing, as he has used both allotted skills for this order, and must face the incoming shot unopposed.
DO NOT do anything with your second skill which will bring your model into a new LOF. Instead, utilise the second skill to set up your next full order, i.e throwing a smoke grenade from behind cover, going prone, alerting friendly models etc. You will only feel silly when your all-star model gets shot dead by a fusilier and can't even attempt to dodge it.
When not to use this tactic: When you absolutely have to shift a model across the board over several orders, to claim a last minute objective, for instance. Generally speaking its when you have no other option but to brave a firelane
Ow! Comic sans! These goggles do nothing!
ReplyDeleteGreat blog though - keep it up!